categories: Arts, Design & Media
Level: General
Course Language: Arabic
Recognize the basics of the Substance Designer, how it works, and how to deal with the User Interface (UI) from the beginning and step-by-step to mastery.
Identify different operations in Substance Designer and how materials work efficiently. Then, you will learn how to apply and use images in the program.
Add realism: cracks, scratches, destructions, and imperfections, as well as learning about Nodes and their effects that allow you to create any material.
Free lessons
Interface
Creating nodes and some shortcuts
The importance of the height map and how to use it
1. Introduction to Substance Designer
Interface
Creating nodes and some shortcuts
The importance of the height map and how to use it
Reference photos
Primary and primary forms
Add depth and soften the edges of the main shapes
Add damage on the edges
Add surface textures
Add slits
Flood fill node
Add sand or clay
Save the file
Add gravel
Adding pebbles part two
Initial coloring and isolating the basic elements
Advanced colorization using gradient map
Dirt node
Metallic map
Isolate the main elements through the roughness map
Add reflections
Add details via the normal map
General improvements
Add leaves
Exposing parameters
Add the water
End result Rendering our material
Final Result: Rendering our material part 2
Final result using Substance Designer
Substance Designer is an application intended for creating 2D textures, materials, filters, and 3D models in a node-based interface, with a heavy focus on procedural generation, parametrization, and non-destructive workflows. Therefore, this training course is prepared to help you learn the basics of Substance Designer, how to deal with the User Interface (UI) and to make different materials from scratch and step-by-step.
There are no requirements for this course. Your interest in the topic and your commitment to learning are all you need to achieve the utmost benefit from this course.
3D Material & Environment Artist
79 Learners
1 Course