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SDG 8: Decent Work and Economic Growth

Game Character Rigging in Maya - Part 3 | Animation Controls

Duration: 4 h 43 m / 29 lessons

Level: Specialized

Course Language: English

By the end of this course, you will be able to

  • Understand the concept of rigging and its significance, in addition to getting familiar with Maya’s interface and how to use it and how to setup your scene for the first time.

  • Recognize how animation controls work, together with learning how to control the character’s tongue, organize the scene you’re working on, and work with custom attributes.

  • Build animation controls for your character’s face, including its jaws, eyes, head, and neck, together with creating facial expressions and finalizing the rig.

Course details

  • 4 h 43 m/29 lessons
  • Last updated: 24/5/2022
  • Course completion certificate

Course Content

Free lessons

1.

How Animation Control Work

19 Minutes
2.

Building the Global Control

6 Minutes
3.

Building Leg Controls

8 Minutes
1.

How Animation Control Work

19 Minutes
2.

Building the Global Control

6 Minutes
3.

Building Leg Controls

8 Minutes
4.

Creating the Pelvis Control

4 Minutes
5.

Adding Spine Controls

8 Minutes
6.

Building the Center of Gravity Control

5 Minutes
7.

Building the Neck Control

3 Minutes
8.

Building the Head and Jaw Controls

8 Minutes
9.

Creating Necklace Controls

5 Minutes
10.

Creating Clavicle Control

6 Minutes
11.

Adding the Shoulder Protector Control

3 Minutes
12.

Building Arm Controls

6 Minutes
13.

Parent Constraint The Animation Controls

11 Minutes
14.

Creating Elbow And Knee Controls

10 Minutes
15.

Setting Up Elbow And Knee Controls

11 Minutes
16.

Creating Eye Controls

12 Minutes
17.

Using Aim Constraint To Setup Eye Controls

8 Minutes
18.

Constraining The Arm And Foot Controls

7 Minutes
19.

Setting Up Proper Hierarchies For The Physical Controllers

14 Minutes
20.

Organizing Our Scene

6 Minutes
21.

Working With Custom Attributes

11 Minutes
22.

Introducing The Set Driven Key Dialog Box

10 Minutes
23.

Adding A Blinking Feature

15 Minutes
24.

Controlling The Fingers

13 Minutes
25.

Building Inverse Foot Joints

12 Minutes
26.

Constraining The Inverse Foot Joints

12 Minutes
27.

Finishing The Inverse Foot Roll System

15 Minutes
28.

Finalizing Our Character Rig

13 Minutes
29.

Conclusion And Your Assignment

6 Minutes

About this course

If you’re to listen to what someone is saying without seeing their facial expressions, chances are that you won’t get the entire story as it was originally meant to be. Take that example and apply it to your favorite cartoon character. Would you feel how relatable they are and fall in love with them? The answer is no! That’s why in these three-part training courses, we will teach you how to rig the facial expression of your favorite character in Maya. What are you waiting for? Start learning now!

Course requirements and prerequisites

There are no requirements for this course. Your interest in the topic and your commitment to learning are all you need to achieve the utmost benefit from this course.

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