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Animation
SDG 4: Quality Education

Introduction to 3D Animation

Duration: 4 h 49 m / 31 lessons

Level: General

Course Language: Arabic

By the end of this course, you will be able to

  • The foundations for 3D animation are to study real motion, physics of bodies, objects, translate it to artistic and entertaining motion to serve the storytelling.

  • How to find out the most important data with simple motions within Autodesk Maya that you can apply to your animation to deliver the believable and entertaining motion.

  • How to explore human motion through walk-and-run cycles where you will be able to analyze live-action video references to enhance your animation further.

Course details

  • 4 h 49 m/31 lessons
  • Last updated: 15/12/2020
  • 1 learning resources
  • Course completion certificate

Course Content

Free lessons

1.

Introduction

1 Minutes
2.

Maya Interface and Navigation

6 Minutes
3.

Project Setup

5 Minutes
4.

Animation Tools

5 Minutes
1.

Introduction

1 Minutes
2.

Maya Interface and Navigation

6 Minutes
3.

Project Setup

5 Minutes
4.

Animation Tools

5 Minutes
1.

Introduction: Understanding the Ball Rig

3 Minutes
2.

Blocking and Graph Editor

10 Minutes
learning resources
3.

Continue Blocking

6 Minutes
4.

Squish and Stretch

5 Minutes
5.

Ball Through Space

10 Minutes
6.

Graph Editor and Rotation

18 Minutes
7.

Overview

2 Minutes
1.

Pendulum Blocking

8 Minutes
2.

Pendulum Polishing

5 Minutes
1.

Understanding Walk Cycles

3 Minutes
2.

Exploring a Bipedal Rig

8 Minutes
3.

Setting Up and Explaining Video Reference

10 Minutes
4.

Blocking Main Poses

11 Minutes
5.

Continue Blocking Main Poses 1

12 Minutes
6.

Continue Blocking Main Poses 2

11 Minutes
7.

Polishing Pelvis

11 Minutes
8.

Polishing Hips

7 Minutes
9.

Polishing Feet

22 Minutes
10.

Polishing Spine

10 Minutes
11.

Polishing Arms

12 Minutes
12.

Polishing Head

14 Minutes
13.

Exporting Video and Final Notes

5 Minutes
1.

Blocking Main Poses

15 Minutes
2.

Polishing Pelvis

11 Minutes
3.

Polishing Feet

9 Minutes
4.

Polishing Spine and Arms

13 Minutes
5.

Exporting Video and Final Notes

9 Minutes

About this course

This course discusses how to approach animation as an art form, not just a technical process. Any concept explained in this course can be applied to any tool or software, even if not Autodesk Maya, which is explaining through the course. The course starts by explaining a simple motion of a bouncing ball, the forces affecting it, how to elaborate them in your animation, understanding ball rotation, and adding exaggeration through squish and stretch. You will dive into an overlapping action exercise that emphasizes the effects of weight and gravity on a moving object without inner motivation.

Course requirements and prerequisites

For this course, you will need to install Autodesk Maya. The version of the program will be mentioned by the mentor at the beginning of the course.

Mentor

Introduction to 3D Animation

Duration: 4h 49m / 31 lessons
Level: General
Course Language: Arabic
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