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categories: Arts, Design & Media | Courses in English

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SDG 8: Decent Work and Economic Growth

Game Character Rigging in Maya | Part 2

Duration: 3 h 49 m / 17 lessons

Level: Specialized

Course Language: English

By the end of this course, you will be able to

  • Step-by-step skin your character, refine skin deformations using different tools, in addition to learning how to exploit the hammer tool for various purposes.

  • Bind smooth skins and paint it, together with understanding the reasoning behind applying the skinning process at a certain point and not any random time.

  • Work with the components editor, together with refining deformations of different body parts, including the head, eyelids, fingers, wrists, and arms.

Course details

  • 3 h 49 m/17 lessons
  • Last updated: 24/5/2022
  • Course completion certificate

Course Content

Free lessons

1.

Intro to Binding Smooth Skins

13 Minutes
2.

Intro to Painting Skin Weights

30 Minutes
1.

Intro to Binding Smooth Skins

13 Minutes
2.

Intro to Painting Skin Weights

30 Minutes
3.

Adding skinning at this Point of Time

3 Minutes
4.

Adding Skin to Character

10 Minutes
5.

Adding or Removing influence joints

5 Minutes
6.

Refining Skin Deformations Using Painting Skinning Weight Tool.

19 Minutes
7.

Introducing the Hammer Skin Weights Tool

7 Minutes
8.

Working with Hammer Skin Weights Tool

9 Minutes
9.

Introducing the Components Editor

12 Minutes
10.

Working with the Components Editor

14 Minutes
11.

Refining the Head Deformations

26 Minutes
12.

Deforming the Eyelids

8 Minutes
13.

Correcting the Arm Deformation

11 Minutes
14.

Refining Wrist and Fingers Deformation

14 Minutes
15.

Refining The Body Skin Deformation

16 Minutes
16.

Fixing Pendulum Deformation

12 Minutes
17.

Mirroring Skin Weights

12 Minutes

About this course

Have you ever wondered about the process your gaming characters go through to look like the way they are? Contrary to what many people may think, it’s not just about drawing the character and animating it; the process is way more complicated and multi-staged than that. However, these enjoyable training courses will exclusively focus on the rigging stage; the pre-animation stage where the artist outlines the character’s digital skeleton, including their bones, joints, and facial features using Maya. Moreover, you will learn how to skin your character and bring it to life.

Course requirements and prerequisites

There are no requirements for this course. Your interest in the topic and your commitment to learning are all you need to achieve the utmost benefit from this course.

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