categories: Technology & Innovation
Level: Specialized
Course Language: Arabic
Understand the design problem and identify the need for the Builder pattern, using UML diagrams to represent the components of the Builder pattern.
Implement practical code for the Builder pattern using programming languages and identify the best practices for applying the Builder pattern in Java.
Learn the requirements for designing a single object that can be consistently accessed across the system. Use UML diagrams to illustrate the structure of the Singleton pattern and how to control object creation.
Use UML diagrams to illustrate the structure of the Singleton pattern and how to control object creation and write practical code that implements the Singleton pattern, ensuring that no more than one object is created.
Determine when it is appropriate to use the Prototype pattern for creating copies of objects and apply the Prototype pattern practically to handle object cloning effectively.
Analyze the need for using the Factory Method to create objects dynamically and implement the Abstract Factory pattern in practical code, supporting the creation of related object families.
Free lessons
Builder - Challenge Use Case
Singleton - Challenge Use Case
Factory - Challenge Use Case
1. Builder Design Pattern
Builder - Challenge Use Case
Builder - Solution UML, Discussion and Enhancements
Builder - Design Pattern Implementation
Builder - Java Best Practices
2. Singleton Design Pattern
Singleton - Challenge Use Case
Singleton - Challenge Solution using UML
Singleton - Challenge Solution Hands on Coding
Singleton - Solution Discussion and Enhancements
Singleton - Design Pattern Implementation
3. Prototype Design Pattern
Prototype - Challenge Use Case
Prototype - Challenge Solution using UML
Prototype - Challenge Solution Hands on Coding
Prototype - Solution Discussion and Enhancements
Prototype - Design Pattern Implementation
4. Factory Method and Abstract Factory Design Patterns
Factory - Challenge Use Case
Factory - Challenge Solution using UML
Factory - Challenge Solution Hands on Coding
Factory - Solution Discussion and Enhancements
Factory - Design Pattern Implementation
Abstract Factory - Design Pattern Implementation
In the modern software world, good program design is the cornerstone of building robust, scalable, and maintainable systems. Understanding how to properly design software systems is an essential skill to ensure the success of any software project, and this is where software design patterns come into play. Software design patterns are powerful tools that help developers address recurring challenges that arise during software development. These patterns represent standardized solutions that can be applied to common problems in software design, saving time and effort while enhancing the quality of the developed software. This course focuses on creative design patterns, offering a set of well-known patterns used by developers worldwide to improve the flexibility and scalability of software. You will learn how to apply these patterns in various practical situations and understand how to improve the quality of your code using modern, proven techniques. From creating complex objects using the Builder pattern, managing single-instance objects through the Singleton pattern, to cloning objects using the Prototype pattern, and employing the Factory and Abstract Factory patterns to dynamically create families of related objects. This course goes beyond theory, providing practical challenges and real-world applications using popular programming languages like Java, allowing you to gain hands-on experience and deep understanding. You'll learn how to design software systems using UML diagrams and develop effective solutions by following best practices. By the end of this journey, you'll be able to choose and implement the most suitable design pattern for every challenge you encounter in your software projects, helping you develop high-quality software that is easy to maintain and adaptable to future changes. Join this course now and discover how design patterns can transform your thinking in software development to an entirely new level!
Learners should have (3-6) months of programming experience and familiarity with object oriented programming.
Software Engineer
1,070 Learners
3 Courses