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Complete Unity Course

Duration: 2 h 53 m / 77 lessons

Level: General

Course Language: Arabic

By the end of this course, you will be able to

  • Understand the C# language and its uses in game programming, so that you will learn about variables, conditions, loops, mathematical operations, arrays, and text.

  • Identify the Unity game engine, and you will understand its wonderful tools, also you will learn how to design a level in Unity and how to add new custom scr.

  • Make a game, starting from scratch to finish, and you'll learn a lot of tricks in game programming as we work on it and make sure it's fun to play.

Course Details

  • 2 h 53 m/77 lessons
  • Last updated: 9/1/2022
  • 2 learning resources
  • Course completion certificate

Course Content

Free lessons

1.

Introduction to the second section

2.

C# Compiler

1 Minutes
3.

C# Integers

1 Minutes
4.

C# Maths

2 Minutes
5.

C# Mod

6.

C# Float

1 Minutes
7.

C# Boolean

8.

C# Strings

2 Minutes
1.

Download and install Visual Studio

1.

Introduction to the second section

2.

C# Compiler

1 Minutes
3.

C# Integers

1 Minutes
4.

C# Maths

2 Minutes
5.

C# Mod

6.

C# Float

1 Minutes
7.

C# Boolean

8.

C# Strings

2 Minutes
9.

C# Conditions (If, else If, else)

3 Minutes
10.

C# Loops

1 Minutes
11.

C# Array

2 Minutes
12.

C# Methods

5 Minutes
1.

Introduction to the third section

2.

Unity Basics

3 Minutes
3.

Create New Unity Project

4.

Link Visual Studio & Unity

1 Minutes
5.

Import game files

1 Minutes
learning resources
6.

Unity basic tools

2 Minutes
7.

Game environment design

3 Minutes
8.

Installing a URP package

2 Minutes
9.

Make the game look better with Post Process

3 Minutes
10.

Environmental Repair

1 Minutes
1.

Introduction to the fourth section

2.

RigidBody & Colliders - Fundamentals of Physics in Unity

3 Minutes
3.

Create a script for the player

1 Minutes
4.

RigidBody AddForce

1 Minutes
5.

Keyboard input (Get Key Down)

1 Minutes
6.

Axle system in Unity

2 Minutes
7.

RigidBody Add Torque

8.

All features of the RigidBody component

2 Minutes
9.

RigidBody - Conclusion

10.

First and second player jump

6 Minutes
11.

Change the color of the Unity in Play mode

1 Minutes
1.

Introduction to the fifth section

2.

Enemy Manager script

8 Minutes
3.

Random summoning of obstacles

1 Minutes
4.

Delete old obstacles

1 Minutes
5.

Detecting player touching obstacles (Trigger

3 Minutes
6.

Detection of a player colliding with the ground (Collisions)

1 Minutes
1.

Introduction to the sixth section

2.

Game Manager . script

2 Minutes
3.

48. Reload the file when the player dies

1 Minutes
1.

Introduction to the seventh section

2.

Music and sound effects

5 Minutes
3.

Trail system

1 Minutes
4.

Particle System Basics

5 Minutes
5.

Create a particle system that blows dust when the player jumps

2 Minutes
6.

Establishment of a particle system with fire exiting from the first obstacle

3 Minutes
7.

Establishment of a friction particle system for the second obstacle

2 Minutes
8.

Construction of a fire particle system for the environment

2 Minutes
1.

Introduction to the eighth section

2.

Download and install the dutwin

1 Minutes
3.

Improve player jump using Dutwin

3 Minutes
4.

clean the player script

5.

Learn about Attributes

2 Minutes
6.

Vibration of the camera when jumping and the death of the player - using Dutwin

4 Minutes
7.

Rotate and zoom in or out of the camera - using Dutwin

4 Minutes
8.

The On Update method for Dutwin

4 Minutes
9.

Fix the Order In Layer for the player

10.

The outer limits of the game

1 Minutes
11.

lateral gravity

4 Minutes
1.

Introduction to the ninth section

2.

Score

4 Minutes
3.

High Score

2 Minutes
4.

General difficulty and speed of the game

1 Minutes
5.

Project cleaning

1 Minutes
1.

Introduction to the tenth section

2.

inside a laptop

1 Minutes
3.

Basic lighting for the game

2 Minutes
4.

shadows

3 Minutes
5.

Gradually show shadows

6.

Fighting the feeling of repetition in the game by adding regions

2 Minutes
7.

Adding new types of obstacles

5 Minutes
8.

Summon new obstacles

1 Minutes
9.

Light coming out of the screen

2 Minutes
10.

Illuminate the bottom of the screen

1 Minutes
learning resources

About this course

The gaming industry is very large. The market and the demand for this field is increasing year after year, now is the perfect time to gain skills in this field and seize opportunities. This course contains a lot of information packed in the shortest possible period of time with graphic illustrations to achieve the maximum benefit in the least possible time.

Course requirements and prerequisites

There are no requirements for this course. Your interest in the topic and your commitment to learning are all you need to achieve the utmost benefit from this course.

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